Is there a reason all of the image files in the tutorial and demo files are already trimmed to size? It seems logical that one would export them all in a single size, and let Texture Packer handle the trim? Is this a limitation of Spine? Seems counter intuitive to have to manually (or even batch) trim each element first...
Any thoughts would be greatly appreciated.
I'm about to redo an entire character, and would be extremely excited/grateful if I could find a way to work with the un-trimmed images.
Thank You, Thank You, Thank You!
J