Hi everyone. Total noob here π
I hope what I'm asking isn't incredibly easy to fix, however I have a problem.
Got a Spine dude, he's animated and moving about, when he gets hit by an idiot, I want him to flash red. I'm using the Skeleton tint shade and it's all working. The problem I'm having is that when I have 2 or more dudes in the game. They all get tinted. Is there anywhere to tint just one? Perhaps I've imported the spine animation into Unity correctly.
I want these dudes in say, a scrolling beat-em-up as enemies, ala Dragons Crown style. Except as it stands when you hit one enemy, they all flash.
Thanks for your time. π
[edit]
Extra info, I imported the spine asset into Unity (Where I have the spine logo next to the Asset Name) I put that inside an empty GameObject which I have logic source code etc. I drag that GameObject back out into the Project Window so it saves as an Asset with the Spine data inside of it. For the time being I'm using GameObject.Instantiate to put clones of the Asset into the scene. Not sure if this method is causing the problem, or is incorrect but I thought I'd list it anyway incase there's a clue.
I'm suspecting I need to change the spine at the SkeletonAnimation level instead of at the shader level but right now not sure what I'm doing wrong.