KlarKKenT

Hey everyone,

I'm trying to use On Begin Cursor Over event for SpineSkeletonRender, but for some reason it doesn't fire - I've tested it with just a basic cube and it works fine.

Anything specific I should know?
KlarKKenT
Posts: 7

badlogic

That is indeed curious, the component should react to that event (as that's also used in the editor to do highlighting). I've opened an issue here [ue4] Begin Cursor Over event not fired for SkeletonRenderer component · #1019
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badlogic

Mario
Posts: 1016

badlogic

I've fixed this in the 3.6 and 3.7-beta branch. You can open the level called "Test" to play around with it. The problem was that we did not generate a collision mesh in RuntimeMeshComponent. The latest commit fixes that issue. Thanks for reporting!
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badlogic

Mario
Posts: 1016

KlarKKenT

Thank you for a fast fix!

BTW Is there any way to update plugin without rebuilding?)
KlarKKenT
Posts: 7

badlogic

I'm afraid there is no other way than getting the latest sources, integrating them in your UE4 project, and recompiling the project.
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badlogic

Mario
Posts: 1016


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