Hey forum,
So I have two animations of Idle, the first one of character breathing and the second one of him scratching his back.
I want to play the first animation in a loop and periodically fire scratching animation and then going back to the first one.
Any ideas on how it can be set up in UE? I can do it once (first I set animation to Idle01, then add Idle02 with a delay and then add animation Idle01), but once I try to put it in some kind of loop (like for each or whileloop) it stops working.