I am trying to modify SpineSkeletonRendererComponent by inheritance because i want to add more functionalities and fix some problems.
Because i want to test this override functions I created the override component on my Project Source folder. Not a new plugin because a lot of reasons including faster development.
the problem is that whenever i try to extend the class i get
"unresolved external symbol spFloatArray_dispose referenced in function"
that happens because the functions and includes are from the spine-c folder and located inside of Spine/Public.
And because the cpp is located on Private it can not be accesed.
So how can i fix it without breaking spine plugin dependency?
The main question maybe is how can i override/subclass a class from the plugin on my Project's files