Esoteric Software
Navigation
Home
Blog
Forum
Support
Home
Blog
Forum
Support
Spine
Features
Showcase
Runtimes
Learn
FAQ
Try Now
Purchase
Main Content
Advanced search
Register
Login
User Control Panel
Login
View unanswered posts
View active topics
View your posts
Register
|
Login
Login
Login
Username:
Password:
Log me on automatically each visit
Register
Advanced search
View unanswered posts
|
View active topics
Spine Forum
Editor
Page
1
of
1
Unity 2DCollider not following the sprites
Post a reply
PixelBrothers
Hi friends, I'm trying to build some traps with Spine for Unity :
The problem is the 2Dcollider (for damage) attached to Spine animated object not follwing it
...a sollution for this issue ? Thanks in advance !
Cheers,
3.5 years ago
PixelBrothers
Posts: 31
StringKiller
I think this should be posted in the "runtimes" forum.
I believe you should script the collider to always be attatched to the bone of the moving object in spine and inherit its rotation, not to the whole object
3.5 years ago
StringKiller
Posts: 84
Mitch
Please show us your Hierarchy (fully expanded). Also what method did you use to attach the 2D collider to the trap that failed?
3.5 years ago
Mitch
Posts: 968
PixelBrothers
Hi Mitch, here you see my project screenshot with the spine object:
Any idea how to get this work ??
3.5 years ago
PixelBrothers
Posts: 31
Mitch
Still processing, but here ya go.
3.5 years ago
Mitch
Posts: 968
PixelBrothers
Thanks a lot Mitch, you are my HERO
...great tutorial, great support
I think this example will be very useful for other people too
3.5 years ago
PixelBrothers
Posts: 31
Mark topic unread
• Page
1
of
1
Post a reply
Return to Editor
Jump to:
Select a forum
------------------
Spine
Editor
Runtimes
Unity
Bugs
Showcase
Networking
Off-topic
International
日本のSpine ユーザー
Italiano