What do you mean you're flattered? You asked me to draw the thing. I've had enough of your BoundingLiesAttachments2D
!
Nice video though.
Good to note that BoundingBoxFollower generates hidden PolygonCollider2D components that are set as triggers, hence the use of OnTriggerEnter2D
instead of OnCollisionEnter2D
.
All of Unity's other related collision component rules apply (the requirement of a RigidBody2D, collision layers are set on the GameObject that has the Collider2D, ie. the same GameObject that has the BoundingBoxFollower, etc...).