Hello Everyone,
I'm having an issue with some meshes not displaying properly in Unity. Ive had my character/animation implemented for some time with no issues until recently. I noticed a small bug where the characters sleeves would not appear over the arms when the character would return to an idle animation from a walking animation. So I went into the walking animation and key'd the sleeves draw order on the first frame thinking the issue would be fixed.
But after doing so the characters eyes, hair and body (basically everything with a mesh) appeared distorted in unity. Keep in mind it appears normally in spine and that was the only change I have made. The coder of the project has also informed me some that in the preview window in unity it also appears distorted before any code takes effect. Im not sure if any of this is connected but its left me completely clueless.
This is what the character looks like in the spine window as it was intended.
http://prntscr.com/91bguw
This is the distorted image in the unity preview window.
http://puu.sh/lgN1W/239169331a.jpg
I would greatly appreciate any help in this matter. I just am at a loss as to what the cause is and how to fix it.