Can anyone using the new double-buffered mesh SkeletonComponent confirm if this is a problem on your end as well?
(If one of the runtimes has a bug, should I post about the issue in the bugs section or the runtimes section?

Pharan
7 years ago
Nate
7 years ago
Pharan
7 years ago
Nate
7 years ago
Pharan
7 years ago
Nate
7 years ago
Pharan
7 years ago
Nate
7 years ago
Pharan
7 years ago
Nate
7 years ago