I've got some animations in which some bones have inherit scale, rotation or both disabled. Exporting and running in Unity was fine until now. I've updated from Spine 3.4 to 3.5.23 and now disabling either inheritance doesn't work in Unity (looks fine in spine).
Is there any fix? I can't have a game with a lot of broken animations.
18 Nov 2016, 12:03
Nevermind! I didn't realize I had to download a new runtime package. Everything's working now.