Hi I was wondering if there was a way to create a default mix for a Specific Anim.
e.g SetMix("Run", 0.5); //This Mixes with a Time of 0.5s into ALL other animations
Currently I'm preventing Anims mixing with themselves (for add loops) using this code.
Spine.AnimationStateData pAnimData = _sSkeleton.skeletonDataAsset.GetAnimationStateData();
pAnimData.DefaultMix = m_BlendTime;
List<Spine.Animation> pAnimList = _sSkeleton.skeletonDataAsset.GetSkeletonData(true).Animations;
foreach (Spine.Animation pAnim in pAnimList)
{
pAnimData.SetMix(pAnim.Name, pAnim.Name, 0.0f);
}