8 Bit Pxl

Hello, I have a quick question. I plan on updating some text images in my animations. Everything else is staying the same, just a different font and maybe a different word or to. No changes to animations or anything, straight image swap and re-export. The programmer I used is no longer available for work on the project, so I was gonna ask a friend of mine to help. He hasn't used Spine and didn't think it would matter since he isn't changing anything, just making me an updated PC and Xbox build. I assumed I drop the updated json, atlas.txt, and png file in the Unity folder, then he makes the builds. When I looked in the Unity folder, I noticed a bunch of files other than what I had exported. If you look at the attached image, the red dot shows some meta data associated with the animation. Then the folder on the right shows whats inside that folder. The green dots show my original spine files I exported, but there are a bunch of other things there. Is dropping in the new json, atlas.txt, and png files, all that is needed? Or is it more involved than I thought? Any info is appreciated.
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8 Bit Pxl
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Pharan

I'm not familiar enough with modifying builds to speak with certainty.

But theoretically, if that's how it's arranged in the build, dropping in a new json, .atlas.txt and png files should be fine.

Particularly for the atlas, it should be safe if you end up with the same number of textures.
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Pharan

Pharan
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8 Bit Pxl

Pharan wrote:I'm not familiar enough with modifying builds to speak with certainty.

But theoretically, if that's how it's arranged in the build, dropping in a new json, .atlas.txt and png files should be fine.

Particularly for the atlas, it should be safe if you end up with the same number of textures.
Thanks for the reply. I assumed it wouldn't matter, but once I saw all those other files I got lost. I'll probably try, and if it works then I'll know for sure 100%. Thanks!
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8 Bit Pxl
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