Hi, I've been using subfolders to multipack textures that reads from a single atlas file. The reason for doing so is that I can control which textures to go through optimization by bitrate compression via another software and mitigate compression pixelations issues with the textures i don't optimize.
I recently upgraded to 3.6.53 and found that this 'feature' was disabled? It now ignores my subfolders and just pack everything into a single texture.
Is there another way I can perform the subfolder texture-multipack like in runtime 3.5.46?