Pharan wrote
There is an alternate form of SkeletonGraphic that uses multiple canvas renderers. It sacrifices some Unity UI features like masking, so that it can use multiple textures. But we don't have a version right now that was checked against the 3.7 beta.
Hi,
do I understand you correctly, that there is a workaround for Unity UI, but it wasn't tested for 3.7?
How can I use it (for example in lower versions) - can you give me a hint?
I'm fine if this solution will work even with bugs, as the game will be in development for around half a year more. In general I just need to understand if there WILL be a solution, because I have a lot of different armors and weapons and they should be dressed over the same skeleton at gui (inventory and statistics screen)