utkiupe

hi guys,
I don't know if it's a bug.
Actually it's probably me not using it correctly
so we are using spine for all the animations on our game, and we use the starling actionscript runtime

so I make some animations on spine, with a few skin attachement on them
Everything is perfect on the IDE.
So we implement the animations on flash builder and there... many unexpected things happens.
So I am going to start with the first one (if need I'll open other threads with the other issues) :
I have bone and in this bone there is a slot with an image inside
I have some animations and I move this bone. Well on the runtime, I see this image duplicated!!
It seems that a "ghost" appears at the default position (the one set on the setup) of the asset.

This happens only when I add a key on the parent bone of the slot, even if it's a single frame animation...
Am I doing something wrong or is there a bug of some kind?
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utkiupe
  • Posts: 39

Nate

Sounds like a bug. Can you send an example to contact@esotericsoftware.com?
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Nate

Nate
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utkiupe

Thanks
I have just sent you an email with more infos
I hope you can fix this if it is really a bug, or tell me what I am doing wrong

as I mention on my email, I am really doing basic stuff on the example I send you : I play an animation, then I need to launch another one...

It is really important because we have chosen spine because our game is based on animations !
the production has started a long time ago now and we can not move to another solution without loosing a lot of money (a lot of art and animations already done)

so I rally hope you can find a quick ay to fix this :$
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utkiupe
  • Posts: 39

Nate

I responded to your email, we can continue discussion there. Thanks! :)
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Nate
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