Today I fixed the long standing issue of publishing the Spine libGDX runtime to Maven Central, making it dead simple to integrate it with your libGDX game.
build.gradlefile, and add the following dependency
compile "com.esotericsoftware.spine:spine-libgdx:126.96.36.199"to your
project("core"). That's it!
We also publish SNAPSHOT builds if you want to use the latest and greatest from the master branch. And if you feel mega adventurous, you can also build artifacts locally via Maven yourself, e.g. the 3.6-beta branch.
See the README for more information.