badlogic

Hi,

Today I fixed the long standing issue of publishing the Spine libGDX runtime to Maven Central, making it dead simple to integrate it with your libGDX game.

Open your build.gradle file, and add the following dependency compile "com.esotericsoftware.spine:spine-libgdx:3.5.51.1" to your project("core"). That's it!

We also publish SNAPSHOT builds if you want to use the latest and greatest from the master branch. And if you feel mega adventurous, you can also build artifacts locally via Maven yourself, e.g. the 3.6-beta branch.

See the README for more information.

Cheers
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badlogic

Mario
Posts: 944

barkholt

Awesome! :yes:

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Is an updated build for the newly released 3.6 planned?
barkholt
Posts: 8

jdowdy6

compile "com.esotericsoftware.spine:spine-libgdx:3.6.34.0"
jdowdy6
Posts: 2

badlogic

3.6 is now in central (3.6.34.1), latest snapshot is 3.7.0.1-SNAPSHOT
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badlogic

Mario
Posts: 944


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