Mekuri

I am making a game, where the style is pixelated. All my animations (until now) have been made in Paint.net where I draw each frame manually. I then keep my animations in a strip, and access them accordingly.
Currently I am making a slightly more advanced mob (A boss), and I decided to take advantage of Spine. I do have a problem though- I've failed to find a way to export an animation into an animation strip- Is it me, or isn't there a feature for this? And if not, are the any plans for it?

I know there's much more functionality to spine than just using images, but for the duration of my current project, I will stick to animation strips :)
Mekuri

Kickstarter Backer
  • Posts: 2

Nate

Spine exports images to separate files. You can pack those into strips yourself, or use a tool that does it:
http://code.google.com/p/libgdx/wiki/TexturePacker
http://texturepacker.com/
http://zwopple.com/zwoptex/
http://renderhjs.net/shoebox/
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Nate

Nate
  • Posts: 9975

Mekuri

I will check them out - Thanks!
Mekuri

Kickstarter Backer
  • Posts: 2


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