Porembski

Simple facial animation by using a planar sculpt to help simplify the process of creating a dimensional rig without getting lost in all the extra details. Still a work in progress. By the way, I'm loving this software, thanks devs!
User avatar
Porembski
Posts: 5

Erikari

I love the idea of using a bust (like in "Art attack!":D) nice test, pay attention to some vertexes going above the others that display artifacts. (did you know that if you reorder the bones in weights view the bone that is higher in the hyerarchy will make the vertexes influenced by it stay on top of the others?)
User avatar
Erikari

Erikari
Posts: 705

Porembski

Using the bust really helped to get my mind around how to best position planes and verts. I'm a big fan of simple to complex process in art. As for the bone order, I did not know that. That'll directly help with a problem in the project I'm working on now. You rule. :beer:
User avatar
Porembski
Posts: 5

Soap

I love this idea too and the animation!
User avatar
Soap

Epic Kickstarter Backer
Posts: 6


Return to Showcase