Hey, I'm playing with Variant Assets for different mobile resolutions. It works for images and materials but it doesn't include the atlas. How do you guys do this?
Unity multi-resolution variants is a bit messy, and overly complicated.
-- 13 Sep 2017, 11:15 --
I think I'm on to something.
I'm playing with converting the .png/texture to a Sprite(2D and UI), multiple mode. And in my Atlas, click "Apply Regions as Texture Sprite Slices".
So the atlas region is a .meta and no longer needs the Atlas file. This does cause some funky white streaks to appear on the material. I select the material and choose shader type to 'Sprites/Default'.
So I guess in my Variant AssetBundle, I just include the texture and material.