# spine-unity Runtime Documentation
Licensing
Integrating an official Spine Runtime into your applications requires a valid Spine license, though you are welcome to use the Spine Runtimes for evaluation purposes.
Always Mix | Mix Next | Hard | |
---|---|---|---|
Base Layer | lerp(lerp(S, P, 1-w), N, w) | lerp(P, N, w) | N |
Override | lerp( lerp(lower_layers_result, P, (1-w) * layer_weight), N, w * layer_weight) |
lerp( lerp(lower_layers_result, P, layer_weight), N, w * layer_weight) |
lerp(lower_layers_result, N, layer_weight) |
Additive | lower_layers_result + layer_weight * lerp(P, N, w)) |
counts as Always Mix | lower_layers_result + layer_weight * N |
Abbreviation | Meaning |
---|---|
S | Setup pose |
P | Previous clip pose |
N | New clip pose |
w | Transition weight |
lerp(a, b, weight) | Linear interpolation from a to b by weight. |