Animation brings video games alive. We believe creating great 2D animation requires not only powerful software, but a powerful workflow. Spine is dedicated to 2D skeletal animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games.
Our live demos show a sample of what is possible with Spine, right in your browser window. Play animations in layers, manipulate skeletons dynamically, and much more.
Spine Academy has everything you need to get started learning Spine. Whether you like learning on your own or prefer face-to-face workshops and courses, we got you covered. Check our changelog and roadmap to see what changed between Spine versions and what's being worked on, and don't forget to sign up to our community forum.
Animating is an iterative process. Spine provides numerous tools to shape and refine your 2D animations. Bend and deform images with mesh skinning/weights, adjust timing with the dopesheet, visualize motion with ghosting, pose your characters with inverse kinematics, create pseudo 3D effects, and much more.
Spine doesn't stop at designing beautiful animations. Export your 2D skeletal animation data, then use our runtime libraries to load and display your animations in your game, just as they do in Spine. We provide runtimes for nearly every major game toolkit and programming language.
Explore Spine firsthand by downloading the Spine trial, free for Windows, Mac and Linux.
Purchase Spine
Support Spine development by purchasing Spine and enable save, export and use of the Spine Runtimes.
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!— Søren Lauge Boll, Funday Factory