Will this feature be in Spine one day? Im making animations in other cutout software and im using deforming heavily to get rid of ugly cutout animation effect, when its possible to deform body parts then you can easily fix disconnected joints between separate body parts and bend one picture of entire arm in elbow nicely instead of having 2 separate pieces.
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Some of my character animations can be seen here:
http://bwwd.deviantart.com/gallery/
Most of these animations are not possible to do in spine because it doesnt deform body parts, would be great to have ability to freely deform body part but not only by squeezing rectangle but freely deform it to form flexed muscle for example or bent elbow from one entire arm body part.
Im sure everyone hates when this happens( look at disconnected thigh areas, nightmare of cutout animation):
This can be easily solved by allowing thigh body part to deform on top so you could manually move it back into place repairing the gap without moving bone or entire thigh, thats what im doing in my animations and i often use one full arm or full leg body part not split into 2, so im deforming it in elbow and it doesnt look so much like cutout, deformation feature would improve spine greatly cause now its kinda simple cutout animation tool.
Deformation of body parts is essential for animation cause it creates dynamic movement, otherwise animations are very stiff, squeeze and stretch are basic techniques that improve animations, i hope such feature will be implemented in spine, its really essential.