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Hello

I have a little problem with one of my project.
For example I did project on the one skeleton which has a 200 frames but after I speeded it to 150% with the tool I decided that faster looks better.
Is there any way to speed up animation in the project another way than just make all frames closer?
When I do it, some frames just replace anothers and whole animation ruins :V

Hold Shift while resizing the animation and the keys won't snap to the frames but will be allowed to sit in between, so your animation can speed up without getting ruined 😃

But be wary that when moving your keys afterward you'll likely need to hold shift. An animation is harder to adjust when the keys are off integer frames.

Thank you for answers. Is it problematic to add AN export option allowing to export chosen animation with e.g x1.25 speed? It would let to speed up with out risk of fail animation cause even with shift there may be changes in the final animation.

We don't have such an option, sorry. You could easily speed it up at runtime, eg TrackEntry timeScale.