Hi, I can't find a way to reset a bone transformation (to their setup transformation), does Spine have such a thing? I'd find that extremely useful.
Reset bone transformation?
- Edited
Some apps have "freeze" functionality, where 0,0 translate, 1,1 scale, and 0 rotation mean the setup pose. Spine doesn't have this. You can copy/paste bone transforms though:
Tools - Spine User Guide: Transform copy
Eg, you can go to the setup pose, select bones, ctrl+c, go to animate mode, select the same or different bones, and ctrl+v.
That's a bummer. Thanks for the reply. It's a bit tedious to change between modes for something like that, but I can make it work.
Do you have any plans to implement something like this?
I thought if you delete all the keys for a bone in Animate mode, it defaults to it's Setup mode translate, scale, and rotation. Right?
It does, I thought scardario mentioned resetting a bone position when you accidentally move it in setup pose? but sure, in Animate mode it works this way (:
Hi.
I'm asking for a way to do this in Animate Mode without erasing all the keyframes.
In other animation software like Toon Boom and Blender there is a functionality like this to reset the bone/element to their rest position and create a keyframe while you are animating. It's useful because the rest position becomes a reference position for most bones and, sometimes, makes things easier while animating.
If I understand your problem correctly:
- select the bone in question
- delete (or move) frame 0
- key frame 0 again
- now you have a key that represents the Setup Pose, use it where needed
booboogaga wrote
- select the bone in question
- delete (or move) frame 0
- key frame 0 again
- now you have a key that represents the Setup Pose, use it where needed
It's not ideal, but it's a nice workaround to my needs.
Thank you very much