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  • Freeze transformations in Spine ?

I have a project, but it has a problem. I finished animation, but now I want my photo quality to be three times bigger, so I've scaled the bone in 3 times and replaced the new one.

Now my character is 9 times bigger because my bones and pictures are three times bigger @@

So, do you think Spine should have a similar function freeze transformations in Maya ?

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Hello notme1611! 😃
You don't need to freeze transformations, there's a simple procedure to scale your assets up/down here: Fitting new high-res assets with a smaller skeleton? (and remember to rename your images folder to something else to avoid it being loaded by spine automatically on start)