- Edited
cliping in spine
hi every body
I'm amateur in spine
i want mask my eyelid and tooth character
is this possible?!!
when i create a clipping it influence on all of character slots
can we create a group for eye and this eyelids then create clipping for this?
or is another way?
if is a video tutorial please send that address
thank you so much :heart: :heart:
Hello mmbclip and welcome!
Since you can only have one clipping per skeleton active at the same time, clipping isn't the solution for hiding teeth and eyes in the eyesockets.
instead, you should consider making two holes in the face for the eyesockets, and another one for the mouth/just paint the upper half of the face, then have the jaw as a separate piece.
It's not human, but you can see an example on this dragon: Twitch: Creating a Dragon for animation Pt.3 - YouTube
Where the face looks like this:
It has holes, and the jaw is separate:
you can also download the project here and play with it to have a better understanding: https://www.dropbox.com/sh/1of4jo6scpf2g3q/AABTiL2BXOh3eJTdVmQ_wOFIa?dl=1
Erikari wroteHello mmbclip and welcome!
Since you can only have one clipping per skeleton active at the same time, clipping isn't the solution for hiding teeth and eyes in the eyesockets.
instead, you should consider making two holes in the face for the eyesockets, and another one for the mouth/just paint the upper half of the face, then have the jaw as a separate piece.
It's not human, but you can see an example on this dragon: Twitch: Creating a Dragon for animation Pt.3 - YouTube
Where the face looks like this:
It has holes, and the jaw is separate:
you can also download the project here and play with it to have a better understanding: https://www.dropbox.com/sh/1of4jo6scpf2g3q/AABTiL2BXOh3eJTdVmQ_wOFIa?dl=1
merci :heart:
but my character hasn't hole :tmi:
for mouth I can create hole but how for eyes?
my character :
These eyes are much simpler
Just keep the eyeball, the iris, and the eyelid on a separate layer, then deform the eyelid/use an alternative frame for it.
bonus trick: if you keep the black line as a separate piece that is on top of everything, you can deform the eyelid and keep the border perfect.
Another tip: things are easier to rig when they don't present curves, you can curve the border of the eyelid later but rig it in a straight line.
Erikari wroteThese eyes are much simpler
Just keep the eyeball, the iris, and the eyelid on a separate layer, then deform the eyelid/use an alternative frame for it.
bonus trick: if you keep the black line as a separate piece that is on top of everything, you can deform the eyelid and keep the border perfect.
Another tip: things are easier to rig when they don't present curves, you can curve the border of the eyelid later but rig it in a straight line.
ok try it
thank youuuuuu :heart: :heart: :heart: :heart: :heart: :heart:
I have a lot of questions that I ask during work :devil:
merciiiii