• Unity
  • Spine mix deformations

Hi all,

Sorry my first post is a bug, been enjoying using spine.

I'm getting some weird jittering on my animation transitions. After a few frames into the timeline, the spine seems to try to mix into another pose for a few frames (see vid).

Annoyingly, the transitions work perfectly in the inspector preview window. Been messing with some settings but can't seem to find a solution.

Any help much appreciated, happy to provide more info!

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Hello!
Thanks for reporting this! It's sort of a known issue. The previous implementation of timeline support approximates what AnimationState does without actually using AnimationState. So what you see while scrubbing or playing back in edit mode actually doesn't reflect what the animation looks like in Play mode/in the actual game.

In a recent update, I've changed the implementation so it actually uses a dummy AnimationState. This makes edit mode and scrubbing more accurately reflect how it will look in-game. This is part of the recent 3.7-beta runtime.
It should look correct in this new version. If you run into any problems with it though, feel free to let us know!