• Unity
  • Exporting animation in 30 FPS

Hi,

I want my spine characters to run at 30 FPS in Unity (JSON).

When I change the FPS in the Spine editor to 30 FPS (I tried changing it in both Spine settings and the editor) it does run at 30 fps in the Spine editor BUT when exporting it, Unity still runs it at 60 fps.

Thanks in advance for the help!

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Skeletons are updated at a variable framerate at runtime. So if the game runs at 120fps, it will update at 120fps.
The editor framerate setting is not the update frame rate at runtime.

Currently, frame-limiting and fixed-update on SkeletonAnimations is something that needs extra code.
What you would need to do is disable the SkeletonAnimation and update it manually.
The code looks like what's mentioned here: Changing refresh rate at runtime to mimic No Interpolation
but we'll be including something similar in the examples in the future.