Hi!
Here is the full log it spits out.
UnrealBuildTool.GuardedMain: Command line: "D:\UnrealProject\UnrealEngine-4.20.3\Engine\Binaries\DotNET\UnrealBuildTool.exe" MusketeerGame Switch Development -Project=D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\MusketeerGame.uproject D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\MusketeerGame.uproject -NoUBTMakefiles -remoteini="D:\UnrealProject\MusketeerGameGITHUB\SacreBleu" -skipdeploy -noxge -NoHotReload -ignorejunk -log="D:\UnrealProject\UnrealEngine-4.20.3\Engine\Programs\AutomationTool\Saved\Logs\UBT-MusketeerGame-Switch-Development_2.txt"
GitSourceFileWorkingSet..ctor: Using 'git status' to determine working set for adaptive non-unity build.
UEBuildTarget.AddPlugin: Enabling plugin 'FMODStudio' (referenced via MusketeerGame.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'VictoryBPLibrary' (referenced via MusketeerGame.uproject)
UEBuildModule.CreateDirectoryHashSet: D:\UnrealProject\UnrealEngine-4.20.3\Engine\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs: warning: Referenced directory 'D:\UnrealProject\UnrealEngine-4.20.3\Engine\Source\VictoryBPLibrary\Public' does not exist.
UEBuildTarget.AddPlugin: Enabling plugin 'ApexDestruction' (referenced via MusketeerGame.uproject -> VictoryBPLibrary.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'VaRestPlugin' (referenced via MusketeerGame.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'SpinePlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> SpinePlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MeshEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> MeshEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapEmulator' (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinearTimecode' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SwitchMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemSwitch' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImmediatePhysics' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NpadController' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SwitchMoviePlayer' (referenced via default plugins)
Unity.GenerateUnityCPPs: [Adaptive unity build] Disabling PCH for excluded files. Set bAdaptiveUnityDisablesPCH to false in BuildConfiguration.xml to change this behavior.
Unity.GenerateUnityCPPs: [Adaptive unity build] Excluded from Launch unity file: LaunchSwitch.cpp
Unity.GenerateUnityCPPs: [Adaptive unity build] Excluded from Core unity file: SwitchLLM.cpp, SwitchPlatformAtomics.cpp, SwitchPlatformCrashContext.cpp, SwitchPlatformFile.cpp, SwitchPlatformMallocBinned.cpp, SwitchPlatformMemory.cpp, SwitchPlatformMisc.cpp, SwitchPlatformProcess.cpp, SwitchPlatformProfiler.cpp, SwitchPlatformStackWalk.cpp, SwitchPlatformTime.cpp, SwitchPlatformTLS.cpp, SwitchRunnableThread.cpp
Unity.GenerateUnityCPPs: [Adaptive unity build] Excluded from ApplicationCore unity file: SwitchApplication.cpp, SwitchCursor.cpp, SwitchErrorOutputDevice.cpp, SwitchFeedbackContext.cpp, SwitchInputInterface.cpp, SwitchPlatformApplicationMisc.cpp, SwitchWindow.cpp
Unity.GenerateUnityCPPs: [Adaptive unity build] Excluded from InputCore unity file: SwitchPlatformInput.cpp
Unity.GenerateUnityCPPs: [Adaptive unity build] Excluded from Slate unity file: SwitchPlatformTextField.cpp
Unity.GenerateUnityCPPs: [Adaptive unity build] Excluded from Sockets unity file: SwitchSocketSubsystem.cpp
Unity.GenerateUnityCPPs: [Adaptive unity build] Excluded from RHI unity file: SwitchDynamicRHI.cpp
Unity.GenerateUnityCPPs: [Adaptive unity build] Excluded from HTTP unity file: SwitchPlatformHttp.cpp
ActionGraph.IsActionOutdated: Module.SpinePlugin.cpp: Produced item "Module.SpinePlugin.cpp.o" doesn't exist.
ActionGraph.IsActionOutdated: Module.MusketeerGame.cpp: Prerequisite MusketeerGame.cpp is newer than the last execution of the action: 2019-01-11 7:17:21 AM vs 2019-01-10 11:16:03 AM
ActionGraph.IsActionOutdated: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Binaries\Switch\MusketeerGame.nss: Prerequisite Module.SpinePlugin.cpp.o is produced by outdated action.
ActionGraph.IsActionOutdated: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Intermediate\Build\Switch\MusketeerGame\Development\MusketeerGa_code\main: Prerequisite MusketeerGame.nss is produced by outdated action.
ActionGraph.IsActionOutdated: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Binaries\Switch\MusketeerGame.nspd: Prerequisite main is produced by outdated action.
UEBuildTarget.TryRecycleVersionManifests: Target is not using a version file.
ParallelExecutor.ExecuteActions: Building 5 actions with 8 processes...
ParallelExecutor.ExecuteActions: [1/5] Module.MusketeerGame.cpp
ParallelExecutor.ExecuteActions: [2/5] Module.SpinePlugin.cpp
ParallelExecutor.ExecuteActions: In file included from D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Intermediate\Build\Switch\MusketeerGame\Development\SpinePlugin\Module.SpinePlugin.cpp:6:
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonAnimationComponent.cpp(37,45): error: declaration shadows a field of 'UTrackEntry' [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: void UTrackEntry::SetTrackEntry(TrackEntry* entry) {
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public/SpineSkeletonAnimationComponent.h(179,21): note: previous declaration is here
ParallelExecutor.ExecuteActions: spine::TrackEntry* entry = nullptr;
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: In file included from D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Intermediate\Build\Switch\MusketeerGame\Development\SpinePlugin\Module.SpinePlugin.cpp:8:
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonDataAsset.cpp(139,17): error: declaration shadows a field of 'USpineSkeletonDataAsset' [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: SkeletonData* skeletonData = GetSkeletonData(atlas, false);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public/SpineSkeletonDataAsset.h(81,23): note: previous declaration is here
ParallelExecutor.ExecuteActions: spine::SkeletonData* skeletonData;
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: In file included from D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Intermediate\Build\Switch\MusketeerGame\Development\SpinePlugin\Module.SpinePlugin.cpp:11:
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Private\SSpineWidget.cpp(213,14): error: declaration shadows a field of 'SSpineWidget' [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: FSlateBrush brush;
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\SSpineWidget.h(59,15): note: previous declaration is here
ParallelExecutor.ExecuteActions: FSlateBrush* brush;
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: In file included from D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Intermediate\Build\Switch\MusketeerGame\Development\SpinePlugin\Module.SpinePlugin.cpp:27:
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\DeformTimeline.cpp(128,23): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: VertexAttachment *vertexAttachment = static_cast<VertexAttachment*>(slotAttachment);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\DeformTimeline.cpp(77,20): note: previous declaration is here
ParallelExecutor.ExecuteActions: VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\DeformTimeline.cpp(146,24): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\DeformTimeline.cpp(77,20): note: previous declaration is here
ParallelExecutor.ExecuteActions: VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\DeformTimeline.cpp(168,24): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\DeformTimeline.cpp(77,20): note: previous declaration is here
ParallelExecutor.ExecuteActions: VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\DeformTimeline.cpp(193,22): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\DeformTimeline.cpp(77,20): note: previous declaration is here
ParallelExecutor.ExecuteActions: VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\DeformTimeline.cpp(218,23): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\DeformTimeline.cpp(77,20): note: previous declaration is here
ParallelExecutor.ExecuteActions: VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\DeformTimeline.cpp(244,23): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\DeformTimeline.cpp(77,20): note: previous declaration is here
ParallelExecutor.ExecuteActions: VertexAttachment *vertexAttachment = static_cast<VertexAttachment *>(slotAttachment);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: In file included from D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Intermediate\Build\Switch\MusketeerGame\Development\SpinePlugin\Module.SpinePlugin.cpp:33:
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\IkConstraint.cpp(63,51): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
ParallelExecutor.ExecuteActions: if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001f) {
ParallelExecutor.ExecuteActions: ~~ ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\IkConstraint.cpp(63,51): note: place parentheses around the '&&' expression to silence this warning
ParallelExecutor.ExecuteActions: if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001f) {
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: ( )
ParallelExecutor.ExecuteActions: In file included from D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Intermediate\Build\Switch\MusketeerGame\Development\SpinePlugin\Module.SpinePlugin.cpp:52:
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\Skeleton.cpp(179,14): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: for (size_t i = 0, n = _bones.size(); i < n; ++i) {
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\Skeleton.cpp(148,9): note: previous declaration is here
ParallelExecutor.ExecuteActions: size_t i = 0;
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: In file included from D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Intermediate\Build\Switch\MusketeerGame\Development\SpinePlugin\Module.SpinePlugin.cpp:53:
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp(198,7): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: int bonesCount = readVarint(input, true);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp(147,6): note: previous declaration is here
ParallelExecutor.ExecuteActions: int bonesCount = readVarint(input, true);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp(219,7): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: int bonesCount = readVarint(input, true);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp(147,6): note: previous declaration is here
ParallelExecutor.ExecuteActions: int bonesCount = readVarint(input, true);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp(247,7): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: int bonesCount = readVarint(input, true);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp(147,6): note: previous declaration is here
ParallelExecutor.ExecuteActions: int bonesCount = readVarint(input, true);
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp(919,20): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: for (size_t i = 0; i < deformLength; ++i) {
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp(884,11): note: previous declaration is here
ParallelExecutor.ExecuteActions: for (int i = 0, n = readVarint(input, true); i < n; ++i) {
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: In file included from D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Intermediate\Build\Switch\MusketeerGame\Development\SpinePlugin\Module.SpinePlugin.cpp:57:
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonJson.cpp(646,11): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: for (int i = 0, n = _linkedMeshes.size(); i < n; ++i) {
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonJson.cpp(118,6): note: previous declaration is here
ParallelExecutor.ExecuteActions: int i, ii;
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonJson.cpp(1074,12): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: Json *vertices = Json::getItem(valueMap, "vertices");
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonJson.cpp(1065,20): note: previous declaration is here
ParallelExecutor.ExecuteActions: Vector<float> &vertices = attachment->_vertices;
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonJson.cpp(1075,20): error: declaration shadows a local variable [-Werror,-Wshadow]
ParallelExecutor.ExecuteActions: Vector<float> deform;
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: D:\UnrealProject\MusketeerGameGITHUB\SacreBleu\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonJson.cpp(766,8): note: previous declaration is here
ParallelExecutor.ExecuteActions: Json *deform = Json::getItem(root, "deform");
ParallelExecutor.ExecuteActions: ^
ParallelExecutor.ExecuteActions: 18 errors generated.
UnrealBuildTool.RunUBT: Total build time: 49.59 seconds (Parallel executor: 40.05 seconds)