Hello, i'm trying to get an effect like this on Unity UI, with the Skeletongraphics :
The circle is not an spine object, just an image on unity.
So mostly it is "integrating a spriteon the characterdraw hierarchy"
It is easy to do with a normal "SkeletonAnimation" and a separator component, but i need it to be a UI object.
But to do it on unity UI, I need it to be with a Skeletongraphics component, and the skeleton render separator dont seem to work with the Skeletongraphics.
Is there a way to make the separator work with skeletongraphics? if it is not possible for now, can I edit the code to make it work or is it a too big work?
Or have i to integrate the circle on the spine file to do this ?
note : i'm using a screen space overlay Canvas.
I found this old topic talking about it, but i dont know if the answer is still up to date
http://hr.esotericsoftware.com/forum/SkeletonGraphic-Is-it-possible-to-use-Separator-9246?p=41839&hilit=separator#p41839