Mario You can do this by setting the animation on an AnimationState, then updating it with a delta time. E.g. if your animation is 1 second long, and you want to start at 0.5 seconds, do this: animationState:update(0.5)
shoaib So It can stay paused on 0.5 sec? Like I set AnimationState:pauseAt(0.5) and then AnimationState:jumpAndPauseTo(0.7). This kind of behaviour is possible?
shoaib Thank u so much for ur quick reply, Would u like to do me a favour for referring a code block ? I'm a bit confused, which methods should i call then ??