• Unity
  • clipping mask and performance

Hello, i'm working on a unity game for mobile.

does the clipping mask from spine have some performance issue ? should i limit the use of this tool ?

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Clipping is performed CPU side, so yes, you shouldn't go overboard with it. The more edges your clipping area has, and the more triangles your attachments that are being clipped have, the more expensive the operation will be.

That said, the only way to ensure it's working for your case is to actually test your case on target devices 🙂

Thx Badlogic

i'll try to stay with simple rectangle clipping mask, so