I'm currently implementing support for Spine in my toy engine.
Is it possible to draw a complex character, like SpineBoy, using a single drawcall for each frame? Or is it expected that it will take multiple drawcalls to draw a frame of animation for such a character?
Extending this question to the more general case, can any animation produced by Spine be drawn in a single drawcall, or are there some animations that required the use multiple drawcalls?