So, I freshly updated the spine runtime in my unity project using the "spine-unity-3_7-2019-03-04.unitypackage", and I get a couple of nice missing references to files that should be there:
NUMBER ONE:
Assets/SpineImporter/Editor/spine-unity/Modules/Timeline/Editor/SpineAnimationStateDrawer.cs(3,7): error CS0246: The type or namespace name `Spine' could not be found. Are you missing an assembly reference?
I get the same error on lines 4 and 5 of the same scripts, basically come missing "using"; this is a property drawer whose content is completely commented out, what is this even doing there? I comment out the lines that give me the error and i gant the amazing
NUMBER TWO:
Assets/SpineImporter/Editor/spine-unity/Modules/Timeline/Editor/SpineSkeletonFlipDrawer.cs(6,30): error CS0246: The type or namespace name `SpineSkeletonFlipBehaviour' could not be found. Are you missing an assembly reference?
This is another property drawer that can't find the class he's trying to address :S
Any solution that is not commenting out the whole code?
Are those file even important, and if not, why they are even there?
xoxo