I'll soon start using Spine, but I'm considering performance before I create stuff, and I somewhere read that each spine character/object uses one draw call, unless you replace sprites, where it will use one more draw call per sprite.
So in case I'd like to have background animation, like a flower, a bush and a tree, that all are animated in Spine. Wouldn't it be better to make all of them into one Spine object, with three animations, instead of having three different Spine objects?
That way it would be the same Spine object 3 times, just with different skins/animations playing on the scene, so it would only be one draw call even if I had 5 flowers and 5 trees at the same time.
Thank you in advance for any performance tips!
-niclas