I have scripted some Timeline playable which along of its duration, I want the SkeletonAnimation to temporarily stop updating whatever AnimationState it is holding. (but I am not replacing the AnimationState, I will just make a new one and apply onto the skeleton)
Since update is the regular Update() and to prevent that I need to .enable = false the component, it together make the renderer stop which is not desirable.
I notice that I could use freeze on SkeletonGraphic to preserve its timeScale and make it stop updating. But there is no freeze on SkeletonAnimation. To freeze animation I must change the timeScale to 0 but that way I lose the time scale I intended to use after the timeline stops. Is there any reason freeze is not implemented on the SkeletonAnimation?