Hi Nate,
I'm just trying to draw all my bones, for that I'm trying to get bone's points, as you've suggested:
var bones = skeleton.Bones;
foreach (var bone in bones)
{
float rootX = bone.WorldX;
float rootY = bone.WorldY;
float tipX, tipY;
bone.LocalToWorld(bone.X, 0, out tipX, out tipY);
...
}
But I'm missing something, because my Spineboy looks terribly wrong.
I know, not all "bones" are "bones", but if I exclude those, the boy has still problems.
I'm not applying any animations/transformations for the skeleton, only setting the Scale for SkeletonBinary while reading skeleton data.

When I'm rendering the slots with images and applying animations, everything is right, it's just this "bones view" makes me troubles.
Best,
Anton