I have some procedural animation driven by the game's logic. Wasn't exactly sure the best way to go about that, both for bone and vertex control. I know that Spine in UE4 needs some 3rd party state machine support (I wouldn't feel confident designing my own stat machine logic)
I'm just fuzzy about proper referencing. A vid tutorial would by ideal, but I'll take any documentation or tips. Thank you so much for your reply btw π