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  • paths aren't keyed and copied

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I recently switched form Spine 3.6.5 to Spine 3.7 and now 3.8 and I noticed that in the old Version Shif + Strg/ctrl + L keyed everything including changes to paths. Now it doesnt automaticly does that. I need to select all the paths to get it keyed. and after that it also doesnt copy them if i select the top keyframe (to select all keys on this frame). I need to select the paths everytime to copy them seperatly into my next animation.
Do you understand what I mean?
I have a character which has paths in his arms and legs and those are slightly corrected in the idle pose and now its a bit annoying to copy paste those keys all manually..

Hmm, I'm not seeing that behavior. For example, here is the stretchyman example project, the current frame is set to 29, and nothing is selected:

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After pressing ctrl+shift+L I see new keys added on frame 29 for all the rows, including the paths, that already have keys:

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If you can describe or show where it doesn't work right, we are happy to fix it!

Note that ctrl+shift+L sets a key for all the visible rows in the dopesheet. You may want to first select nothing (escape or spacebar) to show all rows in the dopesheet before using ctrl+shift+L. If your paths don't have any keys yet then they won't have rows in the dopesheet and ctrl+shift+L won't set keys for them.

I attached some screenshots to show you my problem. Maybe this happens because my file was made in an older spine version? i tried with a new rig and just added some random path and there it worked fine..
I can send you the rig if you want to see for yourself maybe?

It looks like you are doing the right thing. We'd like to try ourselves, it would be great if you could post or email the .spine file: contact@esotericsoftware.com

Thank you, Nate. I sent you the file.

Thanks. You have some of your bones hidden in the tree, which causes the dopesheet rows to not appear for that bone and related items, such as paths attached to slots on that bone. This reduces clutter in the dopesheet, but means ctrl+shift+L won't be applied to those items that aren't shown in the dopesheet. When you select the bone or related items, they are shown in the dopesheet (and viewport) even though the bone is hidden.

You can use ctrl+H to show all hidden bones and slots.

thank you very much for helping me out!