Hello!
It is recommended to test your skeleton only in animate mode to avoid accidentally moving your bones or images.
A similar enhancement is being considered here for the future:
Skeleton locking · #436 · EsotericSoftware/spine-editor
You can already rotate/translate/scale regularly by 10px/10° using the arrow keys, pressing SHIFT will give you more granularity.
Rotations can be achieved keying a bone and adding +120° each time. A detailed explanation can be found here: 风车示例: %E5%8A%A8%E7%94%BB
For runtime questions, we'll have to wait for the runtime responsible person to be back from vacation 😃
你好!
建议仅在动画模式下测试骨骼,以避免意外移动骨骼或图像。
这里将考虑类似的增强功能:
Skeleton locking · #436 · EsotericSoftware/spine-editor
您可以使用箭头键定期旋转/平移/缩放10px / 10°,按SHIFT将为您提供更多粒度。
可以实现旋转以锁定骨骼并且每次增加+ 120°。 可在此处找到详细说明:https://zh.esotericsoftware.com/spine-examples-windmill#%E5%8A%A8%E7%94%BB
对于运行时问题,我们必须等待运行时负责人从假期回来 😃