I coud'nt find a way to invert the clipping mask effect, there is a way to do it?
In some cases is simplier to do what you want if the clipping mask subtract instead of add.
Thanks in advance
I coud'nt find a way to invert the clipping mask effect, there is a way to do it?
In some cases is simplier to do what you want if the clipping mask subtract instead of add.
Thanks in advance
Hello! unfortunately inverting the clipping is not something we support. You'll need to cover a big area and try to create a hole in it, or replace your assets with ones with a hole in them.
Thanks for replying.
So I'll leave my suggestion for future implementation here, as this may change the complexity of a simple scaling up or down animation for a individual edge animation. In terms of workflow, it makes less practical and more time consuming in several cases. It is also a basic mask animation option on editors with this feature. Since we're talking about future implementations, maybe a bitmap sprite mask too?
Thanks again!
I double the request. Both for invert mask and bitmap masks as well.
Cheers.
Specific runtimes support it: Blog: Unity SpriteMask and RectMask2D support but the support is necessarily runtime dependant.
I want this feature too) please, with just ckeckbox "invert" near "edit clipping"
I want this SO BAD.