I got this blue ball, and when I use a mesh node in the middle of the ball to move the logo on the ball, the ball's outside lines/shape gets all bendy. Is there any way to fix this? I am using meshes and weights to control the shape and logo of the ball to achieve a 2.5D effect. I tried numerous times adjusting the weights but it isn't looking quite right still. Do I need to add more mesh vertices, or do I need to fix the ball's bendiness by using manual mesh deformation?
Btw, I am using 1 mesh node in the middle of the ball to move the logo around. All other mesh nodes are outside of the ball. The ball and the logo are 1 image, not separate. Should the logo be a separate image?
Thanks in advance!