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If I could export a scaled size animation in spine?
In iphone game develop, I want to export a non retina animation and a retina one. How can I make this without setup all the bone again?
I didn't want to export a single size and apply scaling.
For example. I need export four size, one for iphone3GS, one for iphone4, one for ipad12, one for ipad34.I can't make the animation in ipad34 size(very big), and apply scaling for the iphone3GS? or the verse. The two solution is not been accepted.

You can use scale on the skeleton data at load time:
http://esotericsoftware.com/spine-using ... s/#scaling
You will need a separate texture atlas for each size. Spine can't automatically create multiple texture atlases at different sizes. You'll have to scale all your images with a script, then you can pack them with Spine.

Could Spine add the feature which is automatically creating multiple texture atlases at different sizes? It's very useful for mobile game develop and easy to add.

Yes, I would like to add that.

10 days later
14 days later

Is there a time table for the feature?

4 months later

I'm glad to see the new feature to export in a scaled size in spine, but I found it didn't scale the bones, so if I scaled the atlas, I should scaled the animation programmatic too, that's strange.