Question about Spine:
The following issue occurs when we upgrade Spine 2.1 to 3.8 at Unity 2018.3.5f1
Sample code:
SkeletonAnimation anim;
anim.state.SetAnimation(0, "Idle", true);
anim.state.SetAnimation(1, "Attack", false);
Circumstances under Spine 2.1
Play Idle
Attack
Idle
Loop normally
(Attachment: Spine2.3_2.gif)
Circumstances under Spine3.8
Play Idle
Attack
Nothing happens
Seems that track 1 still running might be the cause
(Attachment: Spine3.8_2.gif)
Does anyone know what could be causing this?