Hello, we're using spine unity 3.7-2019-06-19, and we have a problem when using additive mode and enabled tint black.
Here is the result we make in spine, the right light is using additive mode and tint black, and it is correct.
But when we put it in unity, it becomes same:
I guess the additive mode will change alpha to 0, so tint black will not work properly.
Can anyone help us to solve this problem?