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  • Problem with additive mode and tint black

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Hello, we're using spine unity 3.7-2019-06-19, and we have a problem when using additive mode and enabled tint black.
Here is the result we make in spine, the right light is using additive mode and tint black, and it is correct.

But when we put it in unity, it becomes same:

I guess the additive mode will change alpha to 0, so tint black will not work properly.

Can anyone help us to solve this problem?

We are sorry for the inconvenience! Please note that you need to enable the Tint Black property in the Advanced section of your SkeletonRenderer component to add the required vertex data, as explained in the documentation pages.

Hi Harald, thanks for replying.
We did enabled the settings followed the document. It's showing correct in unity when we're not using additive mode.But when we use additive and tint black together, the problem occurs.
It's ok when use tint black alone. But we do want to use both at same time to get proper effect.
Can you help us to check this? Many thanks🙂

That's GREAT! Thanks for responding so quickly! Love you :heart:

The issue has just been fixed, new unitypackages can be downloaded here as usual:
Spine Unity Download
Thanks again for reporting! 🙂

Wow, that's quick! It works like a charm and thanks for such a great support! Have a nice day. 😉

Thanks for letting us know and for your kind words! Have a nice day as well. 🙂

3 years later

Hi Harald and gg_shily
sorry for bumping this thread, I would really appreciate your help with this same issue.
I tried to follow the steps mentioned, but the issue presists.. is there maybe an additional setting i'm missing?

I made sure tint black and PMA Vertex Colors are turned on in the material settings.
thank you very much
Shachar

@Shachar Tzin I'm sorry to hear you're having trouble. Could you please tell us which version of the spine-unity runtime you are using? If you don't mind, please send us a minimal Unity project via email so that we can reproduce the issue?: contact@esotericsoftware.com

Hi Misaki
Thank you for replying
I forgot to mention that I found the solution was to tick the "Canvas Group Tint Black" box.

Skeleton Graphic is complex! :X

I’m glad to hear you've figured it out! Many users have troubles with skeleton using SkeletonGraphic not displaying properly, so sharing how you solved the problem just like you did is very helpful. If you encounter any further troubles, please feel free to ask us.

We have added warnings for incorrect material and SkeletonGraphic parameter combinations quite some time ago. They are displayed in the Inspector with a red exclamation mark next to it. If you did not get such a warning with your incorrect settings combination, could you please share what parameter combination you have been using on the SkeletonGraphic and Material that did not get detected? We would be happy to add the respective warning in case we've missed one.