• Runtimes
  • I can't put Spine in Unreal Engine

Hello!

I tried multiple times to use Spine in Unreal but it's not working and I don't understand why.
I followed the steps from this article:
http://fr.esotericsoftware.com/spine-ue4

-I do have Visual Studio ( I'm on windows)
-I downloaded the zip files from the link
-I created a Plugins folder into my Unreal project
-I put the "SpinePlugin" folder in it
-I put the "spine-cpp" inside

But then nothing happen and When it try to reopen my Unreal project i have the following error

" Missing SpineTest Modules
The following modules are missing or built with a different engine version:
Spine Plugin
SpineEditorPlugin
Would you like to rebuild them now?
Yes / no
"

And even if I press yes, it doesn't work and ask me to recompile manually (??)

Can someone please help me with this?
Thank you!

Related Discussions
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19 days later

Hi, I have the same problem, even when trying to open the source project SpineUE4. Please elaborate on what we are doing wrong.

a month later
Mario wrote

Did you also add Spine as a dependency to your build file? Here's how that is done in our Spine UE4 example project:
spine-runtimes/SpineUE4.Build.cs at 3.8

Hi. Ive got the same issue.
I
ve done this but it still not working.
I tried to add plugin in empty C++ project.
Also I tried to open example project in the UE Editor.
Is there any solution?

What are the error messages you get? What does your Build.cs file look like? Did you also copy the spine-cpp sources?

a month later
Mario wrote

What are the error messages you get? What does your Build.cs file look like? Did you also copy the spine-cpp sources?

Hello. I have this problem too. Example spine file does not open. 1. Gives an error about the absence of modules. It offers to rebuild and that's it. Nothing happens. 2.What settings should be used to set visual studio? There are a bunch of components. What exactly to put? C ++ ..... Python or is it enough to set the default? Why does this error occur ... Thx.
PS/ i used empty Bluprint project too... the necessary folders were copied as written in the documentation.
PS-2/ it would be convenient if the documentation indicated which extensions to install for the visual studio.

Max Garena wrote
Mario wrote

What are the error messages you get? What does your Build.cs file look like? Did you also copy the spine-cpp sources?

Example spine file does not open. 1. Gives an error about the absence of modules.

Sorry to hear that you are having troubles. Could you please post the actual error messages? Please do not abbreviate or rephrase error messages to prose text as this sacrifices precision, most of the time the error message describes what the actual problem is.

Could you please also answer the second part of the questions that you quoted above?

Max Garena wrote

2.What settings should be used to set visual studio? There are a bunch of components.

Your Visual Studio installation needs to be setup for Unreal Engine, but apart from that there should be no additional installation components required.

Did you follow the Unreal Engine dev-tools installation instructions here?
https://docs.unrealengine.com/en-US/ProductionPipelines/DevelopmentSetup/VisualStudioSetup/index.html
https://docs.unrealengine.com/en-US/ProductionPipelines/DevelopmentSetup/index.html


Please also let us know which ue4 version you are using. As soon as we've figured out what the problems with the Visual Studio installation actually are, we will add remarks to the spine-ue4 installation instructions accordingly.

Harald wrote
Max Garena wrote
Mario wrote

What are the error messages you get? What does your Build.cs file look like? Did you also copy the spine-cpp sources?

Example spine file does not open. 1. Gives an error about the absence of modules.

Sorry to hear that you are having troubles. Could you please post the actual error messages? Please do not abbreviate or rephrase error messages to prose text as this sacrifices precision, most of the time the error message describes what the actual problem is.

Could you please also answer the second part of the questions that you quoted above?

Max Garena wrote

2.What settings should be used to set visual studio? There are a bunch of components.

Your Visual Studio installation needs to be setup for Unreal Engine, but apart from that there should be no additional installation components required.

Did you follow the Unreal Engine dev-tools installation instructions here?
https://docs.unrealengine.com/en-US/ProductionPipelines/DevelopmentSetup/VisualStudioSetup/index.html
https://docs.unrealengine.com/en-US/ProductionPipelines/DevelopmentSetup/index.html


Please also let us know which ue4 version you are using. As soon as we've figured out what the problems with the Visual Studio installation actually are, we will add remarks to the spine-ue4 installation instructions accordingly.

Reinstalled visual studio with your recommendations. The project was rebuilt. It all worked. Thank you. This information is worth adding where it talks about installing a visual studio. Because now the installation recommendations are incomplete. Thanks again.

Thanks for getting back to us, glad it works now! I have added additional info to the spine-ue4 documentation page, to both the Installation and Samples sections: spine-ue4 Runtime Documentation: Installation
In case you find anything still missing or worth noting, don't hesitate to let us know. Thanks for reporting!

Harald wrote

Thanks for getting back to us, glad it works now! I have added additional info to the spine-ue4 documentation page, to both the Installation and Samples sections: spine-ue4 Runtime Documentation: Installation
In case you find anything still missing or worth noting, don't hesitate to let us know. Thanks for reporting!

Thank you!