Ty Mario to take time to answer to all my questions, i will continue on this forum π
This animation pipeline is really complicated : if my up body has a lot of animations, and my down body many others animations, i need to create on spine multiple layers for each gun of my character, each vehicule...etc. It's very restrictive. And in spine i have to animate separately part of my body or my vehicule, it's not intuitive.
If I can allow myself to suggest for the roadmap : Maybe a future update could focus on improving the animation pipeline by allowing the user to act on a particular bone hierarchy with the add animation node. Focus on the two more important public game engine : unity & ue4 to democratise spine in game studios !
Thanks again for this perfect software with a very active community π