Hi everyone,

Noob question here.
I made an animation of a button and an arrow.
The button images were imported with the correct size, but the images that constitute the arrow are 2048x2048px, which is way bigger than what I needed.
So, inside Spine, I scaled down the arrow to match the button proportions.

The problem is:
When I export, the atlas will maintain the proportions of the original images.
That means that If I set the scale to 0.5 in the pack settings, that will set the arrow to the size I want, but it will also make the button too small.

Is there a way to create, for example, an atlas for the arrow images (scale = 0.5) and another atlas for the button images (scale = 1) while maintaining the original animation?

Thank you,
Leo

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You don't really want to use 2 atlases because it is more efficient to render texture regions from the same image. This is described in the first few paragraphs on this page:
Texture Packing - Spine User Guide: Texture Packing

Likely the best thing to do is resize the arrow image to match the button. Hopefully this won't require much, if any, fix up in Spine.