• Runtimes
  • Export different Atlas from the same Spine

Hi guys!

I think I know the answer but I wanted to ask if there is some way to export a project in different atlas/png/skel files.

The example is a character with a set of weapons and different skins. It would be cool to export the weapons and every skin for separate so I will load them only when needed because all in the same texture it's too much and working with different spines is kind of messy in this case.

There is any way to do that?

Thank you! 🙂

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a month later

Thanks a lot, that doesn't solve the entire problem that I'm having but helped a lot.

Thanks for the response!